Planet Jarre: The Podcast (via synthtopia.com)

hiimalexjgarcia now streaming: Programming

hiimalexjgarcia is now streaming: Programming
Current viewers: 0

hiimalexjgarcia now streaming: Programming

hiimalexjgarcia is now streaming: Programming
Current viewers: 0

hiimalexjgarcia now streaming: Programming

hiimalexjgarcia is now streaming: Programming
Current viewers: 0

Liked on YouTube: Logicoma – Wrecklamation | Revision 2018 | Tracked Music | 3840×2160 60fps

Logicoma – Wrecklamation | Revision 2018 | Tracked Music | 3840×2160 60fps

Released by Logicoma at Revision 2018 for the Tracked Music competition, ‘Wrecklamation’ is truly a masterpiece combining the best of Tracked Music with amazing Visuals.

Find this Track:
► On DemoZoo: https://ift.tt/2M7NFK9
► On Pouet: https://ift.tt/2MtOERW

Created by Logicoma:
► Code & Music by: Hoffman
► Graphics by: Ferris & Wobble

Find Logicoma here:
► Website: https://logicoma.io/
► Pouet: https://ift.tt/2M7NGOd
► Demozoo: https://ift.tt/2MqrNGV

Settings/Setup:
► Playback via: XMPlay
► Visualizer Settings: MOD Pattern Display, Text Size: Bigger, Refresh Rate: 60
► Captured with OBS Studio at 3840×2160
► Encoded with x264 at 3840×2160 medium -I 30 -b 2

via YouTube https://youtu.be/O38R4YMJqeA

Liked on YouTube: ALL Old Modem Sounds (300 baud to 56K)

ALL Old Modem Sounds (300 baud to 56K)

Here’s a compilation I made of every major modem standard used in North America (Bell 103, V.22(bis), V.32(bis), V.34, V.90, and V.92), corresponding to 300 bps, 2400 bps, 14.4K, 33.6K, and 56K. Those of you who actually used the older (pre-V.34) standards might notice some slight differences in the sounds (with respect to timing) – this is because these were all made with a ~2005 embedded Conexant V.92 laptop softmodem. Using the AT+MS command, the modem can be forced to use older modulations, but since it’s a softmodem, all the calculations are done by the CPU which causes some lag. Traditional external modems used their own DSPs which didn’t experience this latency.

Liked on YouTube: Google Production Environment

Google Production Environment
A Google TechTalk, 5/6/18, presented by Luis Quesada Torres
ABSTRACT: This TechTalk presents a self-consistent snapshot of the Google Production Environment. It introduces the technical infrastructure that allows running processes reliably and scalably in the data centers, as well as the development and build infrastructure that enables engineers to develop, deploy, and run a large-scale service at Google.

These slides are based on the SRE book (https://ift.tt/1qD4Nt0). Credits for the contents of this tech talk go to the authors and contributors of the book, and specially to JC van Winkel, who authored the “”Production Environment at Google”” chapter in it.

Speaker bio:
Luis Quesada Torres is a Senior Software Engineer in Google’s Site Reliability Engineering team.

AlexNisnevich/untrusted: A meta-JavaScript adventure game by Alex Nisnevich and Greg Shuflin.

https://github.com/AlexNisnevich/untrusted

jmechner/Prince-of-Persia-Apple-II: A running-jumping-swordfighting game I made on the Apple II from 1985-89

https://github.com/jmechner/Prince-of-Persia-Apple-II

Check, Please! is pretty hilarious.

https://swav-gav.itch.io/check-please